20 10 2017

Is it already time for my yearly update?

I wish I did better with this blog. I really do. I like writing. I like writing and talking about game development. I also like talking about politics (though that usually ends up with someone getting triggered). But I’ve not managed to keep this part of my life updated consistently and I’m not sure why.. In part I guess it’s because of the time investment; though it’s a poor excuse to be honest. Maybe, hopefully, I’ll do better from today. I’m certainly going to try.

Last post I spoke a bit about the process we use to develop Buck. It’s not a perfect process and we don’t keep to it perfectly but as with everything in the development ring, there are no silver bullets.

In other game related news; I’ve update the codebase from supporting Unity3D 4.6 to Unity3d 2017. Took about two weeks. The morale of that story is “don’t change tools/engines during production unless you have to”. We had to.

And I think I might speak a bit about my latest forays into prototyping and some of the lessons I’ve learnt already.

‘Till next time,

“it’s the end of the world as we know it, and I feel fine”



Less lyricism

22 03 2015

Anyway, I’ve got heaps of stuff written down concerning games and game design (not to mention development). But it’s going to take more time to sort through and put it up in a more coherent way. I’m not really into the whole “stream of consciousness” style of writing. Nor am I much good at it to be honest. So, let’s chuck it up to a failed attempt and press forward.

In the end; and bottom line; games have interesting goals and use interactive systems to provide narrative which sit on top of a world simulation.

Blargh. There are plenty of games which can be considered games just not very good ones. I put “Gone Home” under this category quite firmly. Along with many other “games as art” games. Your mileage may vary. I hope it does. Accepting that diversity of opinion exist is a requirement for actual growth (rather than surrounding yourself with people who always agree with you).

Next on the program? Not sure.

“And he never did do a lot of harm in the world, but he never did do no good, people didn’t think too much of him”

First in a new year

1 01 2015

We survived through another revolution around our beautiful yellow sun.

I’ve not updated this blog as much as I wanted or as much as I needed.

I did, however, opened up a separate site for talking about Unity stuff. Can find it here.

It’s been a tough year to be honest. But we push through and carry on. May the code mines of 2015 prove richer yields than those of yesteryear. And may the coffee rivers flow free.

But when I get home to you I find the things that you do, will make me feel alright


27 08 2014

What have I been up to?

Not much, some of my writing on Unity can now be found on Gamesutra rather than here (sticking to my guns about that). Other than that, designing/developing a small turn-based hexagon-mapped top-down science fiction game about space. So yeah, going to dedicate my next few posts to MonoGame, tabletops, maybe some RPG systems, coroutines? Dunno. Maybe. Mostly code though. 

“All the white horses are still in bed”


27 04 2014

Buck, that thing I’ve been working on for the past year with Gal is now live on Kickstarter. Come on over, drop us a line, drop us a dollar and have fun!


24 01 2014

Let the game jammin’ begin!

Reference Links

18 01 2014

Seeing as I’ve been finding out anything and everything I can about the concept of Entity.Component.System frameworks I thought I might quickly compile a current list of interesting links (might embed this into the blogroll at some point). These are mostly just the baseline links for further reading and will be updated as I undercover more and more interesting ones. All of these links are also just a Google search away.