The title says it all. No, I’m not dead. And, hopefully, neither is this blog.
I’m not really sure why I’ve stopped updating here; it isn’t like I’ve stopped posting code, in fact I’ve been posting a lot of code on twitter and have even began recording coding sessions, tool development and bug testing over on youtube.
Actually, scratch that, the last paragraph does kind of answer the question of why I’ve stopped. But this death of the long form is not an effect I’m happy with. Twitter is fun and so is Youtube but I’ve always had a soft spot for written prose. Maybe it’s because I (once upon a time) wanted to be a writer of fiction as opposed to a writer of code (though I love doing both truth be told). And maybe now is a good a time as any to resurrect this ancient craft.
I am no longer sure what should go in here. When I started this blog it was geared specifically towards “code” but even that’s a fairly nebulous concept. So let’s set some better guidelines. What is this blog going to be about?
Well, for one, game development because I’m a game developer.
Secondly, code and code design because I’m a programmer.
Third, I want to talk about games and game-design because I’m a gamer (oh what poison has this word become to the lips of some).
Fourth, maybe, just maybe a bit of politics because I’m a human and we all love to argue about this kind of shit.
And I think that’s it. My complete life experience. Oh yeah, I’ll probably sprinkle a bit of kids, wife and parents talk because I’m also a father, husband and son.
Ideally I’d like to have a posting schedule. Once, maybe twice a week? maybe Sunday post about weekend and outlook to rest of the week and Friday post about the week itself… maybe? sounds good? I’ll try to keep up with it. And given that today is Sunday let’s ease ourselves into this.
It’s been holiday season in Israel. Not much work has been done since the kids are home from school and have been so for the last 10 days and will be home until Wednesday. Last week we showcased Buck at a games fair called GameIN which was sponsored by Microsoft. Was heaps of fun. Lots and lots of people played it, some of them (although very few) broke it. All of them died lots of times! It was exhilarating and exhausting all at once. This week I’m working mostly on bug fixes and implementing some of the feedback from last week’s players.
That’s it for now I think; like I said, let’s ease back into writing. Next post I want to tie some loose ends from last year to get things out of the way. So I’ll be writing about some personal stuff; mostly healing from a broken leg, having a new daughter and, briefly, my thoughts on GamerGate 🙂
“Better carve it on your forehead or tattoo it on your ass”