Less lyricism

22 03 2015

Anyway, I’ve got heaps of stuff written down concerning games and game design (not to mention development). But it’s going to take more time to sort through and put it up in a more coherent way. I’m not really into the whole “stream of consciousness” style of writing. Nor am I much good at it to be honest. So, let’s chuck it up to a failed attempt and press forward.

In the end; and bottom line; games have interesting goals and use interactive systems to provide narrative which sit on top of a world simulation.

Blargh. There are plenty of games which can be considered games just not very good ones. I put “Gone Home” under this category quite firmly. Along with many other “games as art” games. Your mileage may vary. I hope it does. Accepting that diversity of opinion exist is a requirement for actual growth (rather than surrounding yourself with people who always agree with you).

Next on the program? Not sure.

“And he never did do a lot of harm in the world, but he never did do no good, people didn’t think too much of him”

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